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Old Dec 05, 2005, 12:05 AM // 00:05   #1
Krytan Explorer
 
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Guild: Natural Born Killas [NBK]
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Default Hexy Mesmer Build

Profession: Mesmer/Necro

Name of build: Hexy B***h

Type: CompetitivePvP/GeneralPvP/Gvg

Category: Hexer Anti Melee (warrior and ranger)

Attributes:
9+1 Fast Casting
9+2+1 Illusion
12 Curse

Skills Set: (from order left to right on skill bar)
Rez Signet
Enfeeble
Price of Failure
Distortion
Faintheartedness
Conjure Phantasm
Ineptitude {Elite} (Illusion)
Clumsiness

Summary:
Since your a Mesmer the Warriors will come right after you, big mistake. I start out with a Distortion (for protection purposes) while I cast Price of Failure on them. Then I hit Them with a Clumsiness, then an Ineptitude, and last a Conjure Phantasm. After they attack with Clumsiness and Ineptitude on them they become blinded (not to mention they take a lot of Damage) ,then Price of Failure kicks in big time (dealing more damage when they miss with an attack). While Ineptitude is recharging I hit them with a Series of Faintheartedness, Clumsiness, Enfeebles. While Protecting my self with Distortion. By that time the Warriors or Rangers are dead, everything’s recharged and I find another one to Kill (and then I start the process over again). Faintheartedness & Conjure Phantasm I also use to help take down caster since they use Health Degen.

Notes: If using this Build the Virtuoso's Armor set is the best I would say, since it gives you extra armor when casting and you do cast a lot. Also I uses a Superior Vigor Rune, and Weapons that have Improved skill recharge and Casting time.

Credit: The Credit of this Build goes Solely to me. (I thought it up over
Labor Day weekend, in my car)


Please Give you response on this build.
enjoy and discuss
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Old Dec 05, 2005, 12:22 AM // 00:22   #2
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faintheardedness (sp?) would not work very well with price of failure, since it slows down your attacks and price of failure does damage when they miss, so therefore, your target is missing you completly slowly, or hacking away at you (still missing) but doing rapid price of failure damage
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Old Dec 05, 2005, 12:28 AM // 00:28   #3
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ditch faintheartedness; rely on enfeeble instead. Add Parasitic bond because you have no cover hex, and you curenty have no means to gain life
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Old Dec 05, 2005, 12:57 AM // 00:57   #4
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don't give up faintheartedness for weakness, condition removal is far easier.
No point to having a warrior weak for like 4 seconds.
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Old Dec 05, 2005, 02:14 AM // 02:14   #5
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He already has ineptitude for conditions; weakness then becomes a cover condition. The problem withe Faintheartedness interfering with PoF is still valid.
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Old Dec 05, 2005, 02:15 AM // 02:15   #6
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very hexy
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Old Dec 05, 2005, 03:11 AM // 03:11   #7
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I usally use Faintheartedness when PoF and Ineptitude are rechargeing. Or agianst other casters.
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Old Dec 05, 2005, 04:36 AM // 04:36   #8
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I suppose it's OK, being 3 degen at 12 curses.
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Old Dec 06, 2005, 12:03 AM // 00:03   #9
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Great build, tried it out last night in CA

I don't have inepitude so instead i used signet of midnight, it's really fun to watch warriors keep swinging their weapon with blind and price of failure.
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Old Dec 06, 2005, 12:30 AM // 00:30   #10
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Quote:
Originally Posted by Saborath Gilgalad

Attributes:
9+1 Fast Casting
9+2+1 Illusion
12 Curse

Skills Set: (from order left to right on skill bar)
Rez Signet
Enfeeble
Price of Failure
Distortion
Faintheartedness
Conjure Phantasm
Ineptitude {Elite} (Illusion)
Clumsiness
Just a quick look shows some skills that could, in my opinion, be redundant -- in the same way that a Backfire doesn't "fit" into an interupt build.

Faintheartedness ( or Shadow of Fear ) is a solid choice -- 50% slower attack speed hurts a Warrior.

Price of Failure and Distortion -- Maybe swap it out for "Spirit of Failure" ?? You'd still inflict a 25% chance to miss whilst gaining energy to fuel the Distortion.

Enfeeble ( Weaken ) is usually too quickly removed to be considered worth it...


Now this is where I have a problem...

Ineptitude (E) and Clumsiness -- Both skills require the person to attack. But with the above setup -- the person is attacking 50% slower and has a 25% chance to miss. In short....why would I even bother attacking :?

In my opinion, they're better used as "surprises" just as (the hopefully Frenzied) Warrior unloads his damage spike -- he'll get interupted and get hit for a large chunk of damage or be forced to not attack.


Other suggestions....

Energy Management -- you need some way of getting back energy, other than your natural energy regeneration, you have no way of gaining back large amounts of energy...

How does this fare against more than 1 Warrior/Ranger..??

--> I'd suggest we throw in skills like: "Spirit Shackles" for Rangers for energy loss or "Sympathetic Visage" / "Soothing Images" to stop adrenaline gain on multiple Warriors. Maybe add in Shadow of Fear instead of Faintheartedness -- is minor degen and a 2 second faster recharge time worth taking over the ability to make multiple Warriors / Rangers attack 50% slower in 1 cast -- I'll let you decide.

As it stands it'll certainly work in the Arenas where hex removal is scarce -- but I'm more concerned with how it will fare in an 8 v 8 setting vs. skilled and organised opponents.

Last edited by Man With No Name; Dec 06, 2005 at 12:47 AM // 00:47..
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Old Dec 06, 2005, 02:36 AM // 02:36   #11
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In TA setting, I would use signet of midnight + plague touch to put conditions on the enemy. Generally a monk will remove blind once, but then will not remove it the 2nd time you put it on an enemy. Also if the monk is under a lot of pressure, he will not remove it. If the warriors use anti conditions, run around for a bit longer than do it again Most warriors would use purge conditions, which has a cooldown longer than signet of midnight.
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Old Dec 08, 2005, 12:39 AM // 00:39   #12
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Quote:
Originally Posted by Man With No Name
How does this fare against more than 1 Warrior/Ranger..??

--> I'd suggest we throw in skills like: "Spirit Shackles" for Rangers for energy loss or "Sympathetic Visage" / "Soothing Images" to stop adrenaline gain on multiple Warriors. Maybe add in Shadow of Fear instead of Faintheartedness -- is minor degen and a 2 second faster recharge time worth taking over the ability to make multiple Warriors / Rangers attack 50% slower in 1 cast -- I'll let you decide.
When facing Multiple Warriors and/or Rangers. I focus My Ineptitudes, Chumminess, and PoF (Price of Failure) on one. And the Others I hit with Enfeebles, and Faintheartedness (to Slow them down and Make there Attacks almost useless until i can Deal with Them). I Also cast Distortion for protection purposes when dealing with Multiples. About the Energy Problems I have considered using Spirit Shackles as well as PoF ( and I would hit the Warrior or Ranger with Both), but I'm not quite sure what skill I would take out for it (any suggestions.
The last thing is when I first made this I did use Sympathetic Visage" / "Soothing Images” and they didn't work for me as well as Faintheartedness, Enfeeble, and distortion does. I hope that helped.

Last edited by Saborath Gilgalad; Dec 08, 2005 at 12:41 AM // 00:41..
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Old Dec 16, 2005, 02:10 AM // 02:10   #13
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Sab its Commander. your mesmer is fine from what i have seen you do, and dont worry about casters because you know they cant do shit with me around. Dont change lady horrifix shes great.
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Old Dec 16, 2005, 08:04 PM // 20:04   #14
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Quote:
Originally Posted by Bmont3779
Your mesmer is fine from what i have seen you do, and dont worry about casters because you know they cant do shit with me around. Dont change lady horrifix shes great.
Thanks Commander, and your right your Mes Pwns casters.
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Old Dec 21, 2005, 02:52 AM // 02:52   #15
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I'd like to see soul barbs in there with so many hexes and 12 curses...
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Old Dec 21, 2005, 07:46 AM // 07:46   #16
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ill give this little calculation out there:
25% chance to hit while blinded
25% chance to hit while in distortion
75% chance to hit while in PoF/SoF
18.75% chance to hit while blinded and in ONE of PoF/SoF
14.06% chance to hit while blinded and in BOTH PoF/SoF
6.25% chance to hit while blinded and in distortion
4.688% chance to hit while blinded and in distortion and ONE of PoF/SoF
3.515% chance to hit while blinded and in distortion and BOTH PoF/SoF

have fun making builds around that amazing set of numbers
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Old Dec 21, 2005, 01:16 PM // 13:16   #17
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Or, you could just get warriors cunning and a decent monk, bam!
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Old Dec 21, 2005, 01:55 PM // 13:55   #18
rii
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I disagree with the idea that fainheartedness/sof runs against price of failure. True, you'll do less damage, but then again, your stacking another 25% miss chance. Maybe the reason your playing mesmer isn't to kill them, its to shut them down? 50% slower 25% miss stacked with guardian from a prot monk is very effective. As for warriors cunning and the like, soothing images or spirit shackles thrown on with a couple of cover hexes and their going nowhere.
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Old Dec 21, 2005, 11:08 PM // 23:08   #19
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Quote:
Originally Posted by rii
I disagree with the idea that fainheartedness/sof runs against price of failure. True, you'll do less damage, but then again, your stacking another 25% miss chance. Maybe the reason your playing mesmer isn't to kill them, its to shut them down? 50% slower 25% miss stacked with guardian from a prot monk is very effective. As for warriors cunning and the like, soothing images or spirit shackles thrown on with a couple of cover hexes and their going nowhere.
Warrior's cunning can't beat the 30s. that is /of Failure. That and if you run like a madman using your teammates as body blockers, it's wasted energy if they can't get close to you... Playing GW football makes a good caster... ^_^
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Old Jan 02, 2006, 06:44 PM // 18:44   #20
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bumpo
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